Archive for the 'openalpha' Category

editing

I don’t think I’ve ever had an evening with Adobe Premiere (yes, still 1.5 over here) crashing as much like tonight. After my meetings today and getting my 360 gamerscore up over 8000 finally - - not that you can tell since it’s offline. My goal is 10k by my birthday! - - I thought I’d kick back and get to editing the new OpenAlpha that I shot weeks ago now. It took approximately 2 hours to get a usable 4 minute block. This might be the biggest project file I’ve ever worked with* and Premiere was not shy about expressing its displeasure by shutting down anytime I asked it to do something. I think it just hates WMVs. That’ll learn me to take better care of my original files so I don’t have to resort to using ugly compressed files even though I’m almost out of hard drive space. I feel bad since I’m teasing you with the fact that there is a new OA but it’s not ready yet. I have an Algorithms + Programming exam next Tuesday worth half my final mark so after my always-epic Thursday (booked from 9am-9pm with class, lab, teaching and trying desperately to eat somewhere in there) I’m going to hide myself from humanity and attempt to study my brains out. Conveniently, this will be away from my consoles and editing PC.

Anyway, I haven’t put any research into this yet but if anyone knows why Premiere will occasionally ‘lose’ the video from the clips I’m working on, I’d love to hear it. It all starts out fine but then all my clips will have perfect audio but the video appears to be a solid puke green, grey, or white. A quit and re-launch clears it up for a time but I highly doubt that is the optimal solution.

*don’t get too excited; I’m not talking about length here! OA = short. Except for that one World of Warcraft episode that was near epic and unlikely to be repeated unless I get THAT into a game/world again. There were just a greater number clips than I normally work with this time around.