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	<title>Comments on: Revenge of The Most Annoying Sound In The World</title>
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		<title>By: TheEggplant</title>
		<link>http://www.jenncutter.com/2010/07/20/revenge-of-the-most-annoying-sound-in-the-world/#comment-2154</link>
		<dc:creator>TheEggplant</dc:creator>
		<pubDate>Tue, 20 Jul 2010 20:35:31 +0000</pubDate>
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		<description>This is my theme song when it comes to most music games.
http://www.youtube.com/watch?v=9ZP6TDJj6w0&amp;feature=related
I don&#039;t know if I would ever want to work that hard on a video game.
I find titles, such as turn-based strategy, that build skill gradually much more satisfying.
Games that bust my chops at the higher and even medium difficulty levels get dropped fast.
Do you find you have a sense of accomplishment when you complete these challenges?
I wonder if this is a symptom of eastern development? 
Ninja Gaiden, Dead Rising save system, anything from Konami, all seem to delight in player misery.
I&#039;m not adverse to failure, but there is a difference between an obstacle and outright Sado/Masochism.</description>
		<content:encoded><![CDATA[<p>This is my theme song when it comes to most music games.<br />
<a href="http://www.youtube.com/watch?v=9ZP6TDJj6w0&#038;feature=related" rel="nofollow">http://www.youtube.com/watch?v=9ZP6TDJj6w0&#038;feature=related</a><br />
I don&#8217;t know if I would ever want to work that hard on a video game.<br />
I find titles, such as turn-based strategy, that build skill gradually much more satisfying.<br />
Games that bust my chops at the higher and even medium difficulty levels get dropped fast.<br />
Do you find you have a sense of accomplishment when you complete these challenges?<br />
I wonder if this is a symptom of eastern development?<br />
Ninja Gaiden, Dead Rising save system, anything from Konami, all seem to delight in player misery.<br />
I&#8217;m not adverse to failure, but there is a difference between an obstacle and outright Sado/Masochism.</p>
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